Well Game development is not a single handled venture when it comes to creating more what's promised. There's no incentive if he's paid up front and patron get their cut.
What they should do is mile stone release. For example funds are released once a milestone is passed. The best way would be for the guy to hire out a team, give the users milestones and l payment on completion.
It's human nature. The incentive is the money, if you hand therm money straight away it diverts their attention, ambition and need, it's happened so many times with so many products.
The product should have milestones. The money should be released on the completion of agreed stages. It incentives the person to be productive. If I hand you money each month based on some vague promises we are never going to get their. I don't understand why u users are so gullible, I don't blame the developer as he is only human and money removes drive and ambition.
You should pay for the finished product, or milestone. If it's not met, payment should be stopped. That would solve all these half finished products that people pay for based on faith the person won't be distracted suddenly having hundreds of thousands in their account.
How does money remove drive and ambition? You know what actually removes drive and ambition? Not being held accountable at all.
It has less to do with "omg I've got tons of money. I lost all drive" but rather "I got tons of money and my backers are happy to wait and wait and wait as long as I provide tiny improvements every other month"
If there's a literal chance of him going to jail if he does't meet their goals, you can bet they'll be meeting them. Even if it's crappy. That, or return the bulk of the money.
After many years yeah, i was an original backer who lost interest after like year 5 and more and more promises but nothing to show for it.
What I don't get is if the game was built for top of the line hardware in 2014, Star Citizen should work just fine today in something like a 5700XT. What happened?
Content bloat and perfectionism. Sadly i was blinded by chris roberts name to really know his reputation as a game dev. (I loved his earlier games).
Chronic lateness, had to be bought out of projects for them just to release. Those are all traits chris roberts had.
Kept adding more and more backer goals but never produced any results worth a damn. In those years, then did the ultimate rugpull, started their own backer website.
A mostly playable product after blowing through a billion dollars, being in production since 2011 and missing the nov 2014 release date by over 12 years and counting, with no end in sight. LOLOLOLOLOL
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u/Nagoy777 4h ago
At least star citizen has a mostly playable product.