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151

u/BochocK 3h ago

Nintendo is the og one, but I'm too used to xbox now

16

u/Telesto1087 3h ago

I think up until the PS5, Japan still used circle for confirm and cross to cancel, in accordance to the Nintendo layout.

14

u/lawlmuffenz 3h ago

Circle is used as 'correct', and X as incorrect, because Japanese cultural stuff.

2

u/Hobomanchild 1h ago

and where I'm from a circled answer meant 'you fucked up here' and an X'd out answer meant 'aw hell no'.

1

u/SenorTacoBurrito 1h ago

i think crash bandicoot 1 was like that in the menu no? like on the og playstation

1

u/UnsorryCanadian 1h ago

Pretty sure NA PS1 games were X to confirm, Triangle or Circle for back

71

u/PrimeTinus 3h ago

Xbox could have picked any other letter or number but they decided to pick the exact same and shuffle it around

54

u/chripan 3h ago

Because they worked with Sega on the Dreamcast networking part and then used their button layout for the Xbox.

27

u/SomaLysis 3h ago

Dreamcast.

24

u/Hippobu2 3h ago

Tbf, the Xbox controller can trace its root back to the Sega Genesis, so they aren't actually that far off from one another.

Sega helped develop the Xbox, and so they used the same layout as the Dreamcast, which had the same A B (C) under X Y (Z) layout they had since the Genesis.

4

u/MerfSauce 3h ago

Now the black and white buttons instead of LB and RB buttons make sense to me. Did not know about segas involvement before.

0

u/treeeelo 3h ago

Because the X button is on the X axis and the Y button on the Y axis, makes more sense than nintendos arbitrary system

8

u/Kenny_Bi-God_Omega 2h ago edited 2h ago

FWIW I prefer the Sega/Xbox layout, but Nintendo’s isn’t arbitrary. It goes back to the NES, when there were only two buttons.

A is essentially the forward or “accept” button and B is essentially the back “cancel” button.

So their placement makes logical sense. Right = forward. Left = back. It’s the same as the forward and back arrows on an internet browser, for example.

Moving to the SNES era, there were four buttons in their current placement, but they were paired up in the design. A and B together with a border around them. X and Y together mimicking the other two buttons’ order, with a border around them. So the A and B were still forward and cancel buttons.

In Japan, PS1 games almost all followed this same logic. ‘O’ was accept and on the right. ‘X’ was cancel. If you played Final Fantasy VII on PS1, you’ll remember this was a thing. I want to say MGS was the same.

And it was arbitrarily changed for the west, if anything. The cross symbol meaning yes rather than no is actually way more illogical when you think about it. And the right button meaning forward makes logical sense. Although I can definitely see the argument that the bottom button being the most used button feels logical too. Obviously this is what most of us have defaulted to nowadays.

The Nintendo order also mimics the pedals on a car. A for accelerate on the right. B for brake. Which is probably why Mario Kart continues to use those buttons rather than the triggers.

0

u/ChudSmasher69420 2h ago

"arbitrarily" when it's the more comfortable button to be pressing constantly.

The western way is pragmatic, the japanese way is symbolic.

2

u/Johnny_B_GOODBOI 1h ago

Is it only pragmatic because that's what we're used to, though? If you and I grew up with the Japanese style I'm sure that's what we'd say feels more natural.

-1

u/Admirable-War-7594 1h ago

No, you are currently using the same argument americans use to justify the MM/DD/YY system.

The system used in the west is just completely random and follows no logic, and anyone defending it is only defending it because that's the "standard" for them, not because it makes sense. Same with the imperial system and fahrenheit, they are inaccurate, not accepted by the technical fields, and do not follow a standardized logic like the other systems. Yet those who use them (literally just americans) still defend them with their only argument being "this system is pragmatic, the other system is dumb and stupid"

3

u/ChudSmasher69420 58m ago

You are currently using this argument too.

Japanese is traditionally a top-to-bottom right-to-left language, that's why the NES controller goes B A not A B. If that isn't following tradition I don't know what is.

And despite all that, Sega got it right. I II on the master system and ABC(XYZ) on the mega drive.

2

u/palegate 2h ago

The original NES controller had two buttons, the primary A button on the right and the secondary B button on the left, these formed a pair.

During the SNES days they upgraded the controller by adding two additional buttons, they did this by taking the original pair of two and copying them above the original two. They kept the hierarchical naming convention of the one on the right "coming first", same as the original AB pair.

Look up a picture of a SNES controller and you'll see the AB and XY button being grouped together.

0

u/treeeelo 2h ago

I owned a nes and a snes, I know this. Japan does things backwards though, that is why it doesnt make sense for many people. This isnt an insult btw, just an observation, like manga being read back to front, on PS in japan it used to be circle to confirm X to cancel (until they changed it with ps5).

3

u/palegate 2h ago

Also not trying to be insulting or anything; phrasing it as being "backwards" could get read as being an insult, I'd just call it "different". Different country, different culture, different history, different customs and all that.

2

u/PrairiePopsicle 3h ago

This! I dont care any other history, this aspect makes that XY placement ideal.

0

u/Enigmatic_Penguin 3h ago

Xbox followed the standard concept of Y axis is vertical, X is horizontal. It's everyone else that is out to lunch on this.

7

u/Nacroma 2h ago edited 2h ago

It's the SNES layout, yes, but they kinda gave up on it from N64 through the Wii as their main control scheme (well, sans Wii Classic Controller and the DS line). And that's exactly the era where the standard controller layout got cemented on other consoles.

Playstation and Xbox have been consistent since their first consoles came out. But, Nintendo has been experimenting with it and that lead to meaningful additions on all modern controllers like camera buttons (now the right stick), triggers buttons and the inclusion of both d-pad and analog stick

1

u/Nine_Gates 53m ago

Nintendo used multiple different layouts with their early consoles.

  • NES: B left of A
  • SNES and GameCube: B down-left of A
  • N64: B up-left of A

The N64 layout is the most ergonomic for using both A and B, since your right thumb naturally settles into an up-leftward position when holding a controller. Due to this, many SNES games abandoned the "A to jump, B to run/attack" paradigm and went with "B to jump, Y to run/attack" instead.

1

u/Yaarmehearty 1h ago

In fairness Nintendo has rarely been able to make good controllers.

The SNES is about the only one I can think of that was at least as good as its competition, the rest have either sub optimal or in the case of the N64 and GameCube actually garbage.

It’s almost enough to make me convinced the SNES was a fluke.

-20

u/EldritchMacaron 3h ago

Yes but nintendo is wrong,

X is always the horizontal axis and Y the vertical

A & B tho, it’s down to personal preferences imo

14

u/Inevitable-Study502 3h ago

a nd b have been on nintento always like this, starting from nes

13

u/redphyrox 3h ago

Nintendo introduced the ABXY controller in 1990. If anyone is wrong, it’s definitely the idiots that set the bottom button as Yes/Confirm.

2

u/JWBananas 1h ago

If anyone is wrong, it’s definitely the idiots that set the bottom button as Yes/Confirm.

That was also Nintendo... in Super Mario Kart, in 1992.

-4

u/EldritchMacaron 3h ago

I know they introduced it, but their choice is debatable from the start because it completely defies the consensus

Every 2D engines has X horizontal /Y vertical axis, and most 3D engines are Y-up

For A/B I do agree, and IIRC even for PS it’s X for No and O for yes in Japan but inverted in the West

1

u/JWBananas 1h ago

Every 2D engines has X horizontal /Y vertical axis, and most 3D engines are Y-up

https://en.wikipedia.org/wiki/Cartesian_coordinate_system

-1

u/Xithorus 2h ago

The bottom button being yes/confirm is that way on 2/3 major consoles (PlayStation and Xbox). And while the SNES did introduce their layout back in the early 90s, Xbox traces their controller layout back to the Dreamcast in 98, and PlayStation did so in 95 so it’s not like they are that far apart from the release of the SNES. And both were made well before gaming became the major mainstream pastime that it is today.

Considering almost every major AAA gaming title has mostly released on PlayStation/Xbox/PC for the last 20+ years, while Nintendo didn’t have a console that could realistically play those games (the Wii/Wii U being especially limited in its era), I think most people would be familiar with the bottom button being the confirm button. Nintendo has been limited to their own games for a long time, and it’s not a bad thing because they make good games. But, I would argue most people who play games on a regular basis pick up games that are not Nintendo games/Nintendo console games. Nintendo releases a new title, and a lot of people pick it up and play it. But since most of these titles are single player experiences, most people pick them up, beat them, and then play something else. At least in the United States and Europe*

1

u/inGage 3h ago

it's a question of "which is affirmative and which is the negative.." green/red - yes/no intention is inverted.

-6

u/J_FK 2h ago edited 2h ago

How is Nintendo the og one?

They only started using a consistent layout since Wii/WiiU, whereas Playstation and Xbox had (mostly) the same layout since their first interation. If anything's OG about Nintendo, is that they'll design a controller with whatever layout they like.

The first controller Nintendo made with ABXY was the SNES, and that had X on top, Y on left. Then on N64 they removed those for C-pad directional buttons, followed by bringing X and Y back on gamecube, but they put Y on top and X on the right (regardless of that, gamecube's is my fav nintendo controller).

Then on Wii (mote) they put B on the back and the X & Y are gone again, for then to release a classic controller pro with their "modern" layout (but with fricking lowercase button letters!?!) and have it be useless in quite some games due to forcing motion controls.

Then they finally release a good controller for the Wii U and finally settle on the button position, the SNES layout. After that, in contrary to their track record, they finally stayed consistent to their button layout after that for switch 1 & 2.

Edit: Why am I being downvoted when I ask a question and state that their layout keeps changing?

4

u/Round_Musical 2h ago

You are completely forgetting the Gameboy GBA and DS/ 3DS lines which had the NES and SNES layout for decades.

While the N64 and Wii experimented with controllers, the handheld like stayed consistent to the NES/ SNES layout.

Gameboy, Color and GBA had the NES layout

DS and 3DS had the SNES layout

-1

u/J_FK 2h ago

OP's post was about consoles, not handhelds.

3

u/PrimeTinus 2h ago

Is the Famicom not a console?

u/J_FK 4m ago

Famicom is a console yea, but just like it's western counterpart the NES, they only had AB buttons.

2

u/TheJzoli Switch 1h ago

And what do you think handheld is shorthand for? It's handheld console.

u/J_FK 7m ago

Handhelds being consoles or not is debatable, but I'm not gonna have a semantic discussion with you about that when you're asking a question in such a provocative way. It's uncessary.

1

u/Round_Musical 1h ago

And what company combined both into one product duh. So are the Switch 1 and 2 not consoles? By your logic why list them.

Your comment was about Nintendo abandonibg their layout, while in fact they stayed consistent to it for 43 years.

u/J_FK 0m ago

I specifically stated consoles. IMO handhelds are a different category which sadly sorta died out with PS Vita and 3DS, and Switch is the oddball of being both/hybrid, but is considered the successor of the WiiU.